How Computer Games Help Children Learn

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How Computer Games Help Children Learn

How Computer Games Help Children Learn
Author: D. Shaffer
Publisher: Springer
ISBN: 0230601995
Size: 66.76 MB
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How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
How Computer Games Help Children Learn
Language: en
Pages: 242
Authors: D. Shaffer
Categories: Education
Type: BOOK - Published: 2007-02-25 - Publisher: Springer
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How
Legal Education in the Digital Age
Language: en
Pages: 253
Authors: Edward Rubin
Categories: Law
Type: BOOK - Published: 2012-04-16 - Publisher: Cambridge University Press
This collection of essays by legal scholars explores the digital revolution that has transformed legal education. It discusses the way digital materials will be created and how they will change concepts of authorship as well as methods of production and distribution. The book also explores the impact of digital materials
Computer Games for Learning
Language: en
Pages: 304
Authors: Richard E. Mayer
Categories: Science
Type: BOOK - Published: 2014-07-18 - Publisher: MIT Press
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Language: en
Pages: 540
Authors: Gibson, David, Baek, Young Kyun
Categories: Business & Economics
Type: BOOK - Published: 2009-04-30 - Publisher: IGI Global
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Innovative Mobile Learning: Techniques and Technologies
Language: en
Pages: 434
Authors: Ryu, Hokyoung, Parsons, David
Categories: Computers
Type: BOOK - Published: 2008-10-31 - Publisher: IGI Global
"This book includes the challenges and practical experience of the design of M-Learning environments, covering current developments in M-learning experiences in both academia and industry"--Provided by publisher.
The Anti-Education Era
Language: en
Pages: 256
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2013-01-08 - Publisher: St. Martin's Press
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator
Postsecondary Play
Language: en
Pages: 352
Authors: William G. Tierney, Zoë B. Corwin, Tracy Fullerton, Gisele Ragusa
Categories: Education
Type: BOOK - Published: 2014-06-01 - Publisher: JHU Press
The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge
Teenagers and Technology
Language: en
Pages: 166
Authors: Chris Davies, Rebecca Eynon
Categories: Psychology
Type: BOOK - Published: 2013-02-11 - Publisher: Routledge
The popular media often presents a negative picture of young people and technology. From addiction to gaming, the distractions of the Internet, to the risks of social networking, the downsides of new technology in the lives of teenagers are often over-blown. Teenagers and Technology presents a balanced picture of the
Literacy and Education
Language: en
Pages: 148
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-05 - Publisher: Routledge
Literacy and Education tells the story of how literacy—starting in the early 1980s—came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, acclaimed scholar James Paul Gee shows readers how literacy "left the mind and wandered out into the
The Oxford Handbook of Culture and Psychology
Language: en
Pages: 1136
Authors: Jaan Valsiner
Categories: Psychology
Type: BOOK - Published: 2013-12-15 - Publisher: Oxford University Press
The goal of cultural psychology is to explain the ways in which human cultural constructions -- for example, rituals, stereotypes, and meanings -- organize and direct human acting, feeling, and thinking in different social contexts. A rapidly growing, international field of scholarship, cultural psychology is ready for an interdisciplinary, primary